Bugs is widely described as the blue one, including in this site's own older preset guide. That description is wrong, and the configuration says so plainly.

The body palette runs black to a desaturated gold. The cursor is blue. Those are two different channels, and only one of them is blue.

Why the split is the design

Not because gold reads better than blue on a desktop. Not because the blue was toned down. Because the character has blue hair against everything else in that film, and a field of blue rain would reproduce the color while losing the contrast that made it register.

One blue leader per string against a gold field keeps the relationship the film had. A wholly blue field would not.

The scene textures carry body luminance in the red channel and cursor luminance in green, which is what lets the final pass apply a cursor color completely independent of the body palette. Every style could do this. Bugs is the one that uses it to make a point.

The numbers, if you want to check them

SettingValueWhat it does
Rain modellayeredThree depth planes
Columns60Grid width
Cycle speed0.01Slow mutation, matching Trinity
Raindrop length0.30Short trails
Fall speed0.30Row advance multiplier
Bloom0.70High pass at zero
Cursor color#4D80FFBlue. The only blue in the style
Cursor intensity2.00Default

The palette

Three body stops, black through a warm amber midtone to gold, and a cursor that sits nowhere on that ramp.

#000000 · 0.00 #4F360D · 0.55 #CCB433 · 1.00 #4D80FF · cursor

The glyph file

This family is shared with Resurrections and the other sequel-era styles. The palette is what separates them.

File Expanded135GlyphCoverage.r8
Slices 135
Bytes 2,211,840
SHA-256 ff78cc52cda57a3aeea4dc9407c9500ec63d3dbea8701cdc1560623ce92b4a11
Source fonts Noto Sans Mono CJK JP Bold 2.004 and Noto Sans Symbols 2 v2.008, both SIL OFL 1.1
Rebuild swift scripts/generate-expanded135-coverage.swift

On your display

This style renders natively at 3840 by 2160 and 5120 by 2880. The glyph atlas picks its mip level from the real backing scale, so characters stay sharp on a 5K panel instead of going soft.

Refresh rate is handled separately from simulation rate. The rain advances on its own fixed schedule and the shader interpolates between the current state and the previous one at presentation time, so a 120 Hz display gets 120 smooth frames without the rain running faster. On battery or under thermal pressure the app drops to 30 or 15 fps and turns bloom off.

Common questions

Is the Bugs preset blue?

Only its cursor. The body palette runs black to a desaturated gold, and the blue appears solely on the highlighted leading character of a string. Descriptions calling it a fully blue preset are inaccurate.

What does the Bugs preset represent?

The upstream project ships this version with no description. Matrix Desktop associates it with the Resurrections character and carries her color on the cursor channel rather than the field.

Can the cursor color really differ from the rain color?

Yes. The renderer keeps body luminance and cursor luminance in separate texture channels, so the final pass applies the cursor color independently of the body palette. Every preset can do this; Bugs is the one that uses it for contrast.

One character at a time

A field of blue would have been the obvious way to render her, and it would have thrown away the thing that made the color read in the first place.

She was never the whole frame. She was the one bright thing in it.